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Excellency, as expected from the hands of Square Enix. Some frame drops? Occasionally, but the experience is never diminished, and that's proof of how graphics for this game were thought throughout. For starters (including me at some point) the game can be a bit chaotic between all of the movements and magics on display, but the game never falters. One can clearly see the production values working from the menus to the battles themselves.
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One of the main concerns, if I remember correctly when this game was going to be released, was why making it for the PSP instead of the PS3 and make it look better? Well, 012 on the PSP looks amazing. Cosmos & Chaos' struggle begins.īattles are fast-paced from beginning to end, a must in a fighting game. It all develops in perfect harmony as one gets to see Vaan (Final Fantasy XII) interacting with Terra (Final Fantasy VI) or Bartz (Final Fantasy V) wielding both Cloud (Final Fantasy VII) and Squall's (Final Fantasy VIII) weapons. Dissidia 012 reunites our heroes from the main releases to fight against their respective foes in a battle between Cosmos (good side) and Chaos (bad side). The 012 stands for the chapter it belongs to in Dissidia's storyline, and while the concept may seem a bit confusing at first, it only evolves into a great fight of good versus evil ala classic Final Fantasy style that sucks oneself in the more one plays. Released in 2011, this game completes the roster of main characters that were absent from the original release and brings about new additions and serves as both a prequel and an enhanced remake of its predecessor. And like that, a game of which I once had my doubts, became one of my favorite this 2020. For years I had waited to play these games and in the end, I decided upon 012 as it grants you the option to play through the original's story after beating 012's story. I have to admit I had my doubts when the first Dissidia came out, and then Dissidia 012 got released and to everyone's surprise, both games did manage to deliver a Final Fantasy fighting game worth playing. A fighting Final Fantasy game, how would Square Enix manage to pull it off?.
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